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Showreel 2019

Some of my professional and personal work over the years

Civilization VI: Gathering Storm Trailer

Studio: Plastic Wax
Software: Zbrush, Substance Painter, V-ray
Contribution: Detailing characters' clothing through Zbrush, texturing all clothing and binoculars and setting up shaders for rendering in V-Ray.

Mob Boss Orc - Personal Work
Software: Zbrush, Maya, Marvelous Designer, Redshift

Hacksaw Ridge
Studio: Slate VFX
Software: Zbrush, Maya, Mari
Contribution: Created the digital doubles working with head scans and modelling body/clothing/bones, sculpted all wound details on heads and body. Modelled, sculpted and textured rock tunnel walls/beams.

Oreo - Slinky
Studio: Buck
Software: Zbrush, Maya, Mari
Contribution: Modelled and textured boy character and modelled his backpack.

Sci-Fi Pilot - Personal Work
Software: Zbrush, Maya, Marvelous Designer, Substance Painter, Mari, V-Ray, X-gen

Uncle Toby's - Join The Outsiders
Studio: Blackbird VFX
Contribution: Character modelling/scul

Nicole Padilha ShowReel 2019